#include "hands.h" #include #include #include int main(void) { int wins = 0; int losses = 0; int ties = 0; while (true) { // Take a letter input and convert it to the correct class type for // later // use char handLetter; std::cout << "Welcome to a round of Rock Paper Scissors! Please enter " "a hand to play (R/P/S): "; std::cin >> handLetter; const std::unique_ptr userHand = Hand::fromChar(handLetter); // Generate a random "computer" hand and display the two choices const std::unique_ptr computerHand = Hand::generateRandom(); std::cout << std::endl << "Player chose " << userHand->getHandName() << std::endl << "Computer chose " << computerHand->getHandName() << std::endl << std::endl; // Compare the two hands, add to statistics, and give the correct output // and explanation switch (userHand->compareAgainst(*computerHand)) { case Win: std::cout << "The player wins, as " << userHand->getHandName() << " beats " << computerHand->getHandName() << "!" << std::endl; wins++; break; case Tie: std::cout << "No one wins, as " << userHand->getHandName() << " is the same as " << computerHand->getHandName() << "." << std::endl; ties++; break; case Loss: std::cout << "The computer wins, as " << computerHand->getHandName() << " beats " << userHand->getHandName() << "." << std::endl; losses++; break; } // Ask if the user would like to play again or exit char playAgain; std::cout << "Do you want to play again (Y/N)? "; std::cin >> playAgain; switch (playAgain) { case 'Y': case 'y': std::cout << std::endl; continue; case 'N': case 'n': default: std::cout << std::endl << "Thanks for playing!" << std::endl << "You won " << wins << " game(s), lost " << losses << " game(s), and tied " << ties << " time(s)." << std::endl; std::exit(0); } } }