124 lines
No EOL
3 KiB
C++
124 lines
No EOL
3 KiB
C++
#include "hands.h"
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#include <iostream>
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#include <memory>
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#include <random>
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#include <cstdlib>
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std::unique_ptr<Hand> Hand::fromChar(const char letter) {
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switch (letter) {
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case 'R':
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case 'r':
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return std::make_unique<Rock>();
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case 'P':
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case 'p':
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return std::make_unique<Paper>();
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case 'S':
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case 's':
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return std::make_unique<Scissors>();
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case 'L':
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case 'l':
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return std::make_unique<Lizard>();
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case 'O':
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case 'o':
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return std::make_unique<Spock>();
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default:
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std::cout << "Invalid choice" << std::endl;
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std::exit(1);
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}
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}
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std::unique_ptr<Hand>
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Hand::generateRandom(std::mt19937 &mt,
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std::uniform_int_distribution<int> &intDist) {
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switch (intDist(mt)) {
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case 0:
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return std::make_unique<Rock>();
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case 1:
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return std::make_unique<Paper>();
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case 2:
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return std::make_unique<Scissors>();
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case 3:
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return std::make_unique<Lizard>();
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case 4:
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return std::make_unique<Spock>();
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default:
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std::cerr << "An invalid random number was generated, this should "
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"be impossible"
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<< std::endl;
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std::exit(1);
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}
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}
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// List of function implementations for all of the different types of Hand
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std::string Rock::getHandName() const { return "rock"; }
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GameResult Rock::compareAgainst(const Hand &other) {
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const std::string otherName = other.getHandName();
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if (otherName == "rock") {
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return GameResult::Tie;
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}
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if (otherName == "scissors" || otherName == "lizard") {
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return GameResult::Win;
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} else {
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return GameResult::Loss;
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}
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}
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std::string Paper::getHandName() const { return "paper"; }
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GameResult Paper::compareAgainst(const Hand &other) {
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const std::string otherName = other.getHandName();
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if (otherName == "paper") {
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return GameResult::Tie;
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}
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if (otherName == "rock" || otherName == "spock") {
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return GameResult::Win;
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} else {
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return GameResult::Loss;
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}
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}
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std::string Scissors::getHandName() const { return "scissors"; }
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GameResult Scissors::compareAgainst(const Hand &other) {
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const std::string otherName = other.getHandName();
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if (otherName == "scissors") {
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return GameResult::Tie;
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}
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if (otherName == "paper" || otherName == "lizard") {
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return GameResult::Win;
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} else {
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return GameResult::Loss;
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}
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}
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std::string Lizard::getHandName() const { return "lizard"; }
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GameResult Lizard::compareAgainst(const Hand &other) {
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const std::string otherName = other.getHandName();
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if (otherName == "lizard") {
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return GameResult::Tie;
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}
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if (otherName == "spock" || otherName == "paper") {
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return GameResult::Win;
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} else {
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return GameResult::Loss;
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}
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}
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std::string Spock::getHandName() const { return "spock"; }
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GameResult Spock::compareAgainst(const Hand &other) {
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const std::string otherName = other.getHandName();
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if (otherName == "spock") {
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return GameResult::Tie;
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}
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if (otherName == "scissors" || otherName == "rock") {
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return GameResult::Win;
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} else {
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return GameResult::Loss;
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}
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} |