Initial commit
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20 changed files with 639 additions and 0 deletions
1
.envrc
Normal file
1
.envrc
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@ -0,0 +1 @@
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|||
use flake
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3
.gitignore
vendored
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3
.gitignore
vendored
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@ -0,0 +1,3 @@
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A6
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||||
*.o
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||||
.direnv
|
67
Makefile
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67
Makefile
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@ -0,0 +1,67 @@
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|||
# THE NAME OF YOUR EXECUTABLE
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||||
TARGET = A6
|
||||
# ALL CPP COMPILABLE IMPLEMENTATION FILES THAT MAKE UP THE PROJECT
|
||||
SRC_FILES = main.cpp
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||||
|
||||
# NO EDITS NEEDED BELOW THIS LINE
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||||
|
||||
CXX = g++
|
||||
CXXFLAGS = -O2
|
||||
CXXFLAGS_DEBUG = -g
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||||
CXXFLAGS_WARN = -Wall -Wextra -Wunreachable-code -Wshadow -Wpedantic
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||||
CPPVERSION = -std=c++17
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||||
|
||||
OBJECTS = $(SRC_FILES:.cpp=.o)
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||||
|
||||
ifeq ($(OS),Windows_NT)
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||||
TARGET := $(TARGET).exe
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||||
DEL = del
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||||
Q =
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||||
|
||||
INC_PATH = Z:/CSCI200/include/
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||||
LIB_PATH = Z:/CSCI200/lib/
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||||
|
||||
RPATH =
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||||
else
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||||
DEL = rm -f
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||||
Q = "
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||||
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||||
INC_PATH = /usr/local/include/
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||||
LIB_PATH = /usr/local/lib/
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||||
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||||
UNAME_S := $(shell uname -s)
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||||
ifeq ($(UNAME_S),Linux)
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||||
CXXFLAGS += -D LINUX
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||||
RPATH =
|
||||
endif
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||||
ifeq ($(UNAME_S),Darwin)
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||||
CXXFLAGS += -D OSX
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||||
RPATH = -Wl,-rpath,/Library/Frameworks
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||||
endif
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||||
|
||||
UNAME_P := $(shell uname -p)
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||||
endif
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||||
|
||||
LIBS = -lsfml-graphics -lsfml-window -lsfml-system -lsfml-audio -lsfml-network
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
$(TARGET): $(OBJECTS)
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||||
$(CXX) -o $@ $^ $(RPATH) -L$(LIB_PATH) $(LIBS)
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||||
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||||
.cpp.o:
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$(CXX) $(CXXFLAGS) $(CPPVERSION) $(CXXFLAGS_DEBUG) $(CXXFLAGS_WARN) -o $@ -c $< -I$(INC_PATH)
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||||
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||||
clean:
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$(DEL) $(TARGET) $(OBJECTS)
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||||
|
||||
depend:
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||||
@sed -i.bak '/^# DEPENDENCIES/,$$d' Makefile
|
||||
@$(DEL) sed*
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||||
@echo $(Q)# DEPENDENCIES$(Q) >> Makefile
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@$(CXX) -MM $(SRC_FILES) >> Makefile
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||||
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.PHONY: all clean depend
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|
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# DEPENDENCIES
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main.o: main.cpp
|
61
flake.lock
Normal file
61
flake.lock
Normal file
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@ -0,0 +1,61 @@
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|||
{
|
||||
"nodes": {
|
||||
"flake-utils": {
|
||||
"inputs": {
|
||||
"systems": "systems"
|
||||
},
|
||||
"locked": {
|
||||
"lastModified": 1731533236,
|
||||
"narHash": "sha256-l0KFg5HjrsfsO/JpG+r7fRrqm12kzFHyUHqHCVpMMbI=",
|
||||
"owner": "numtide",
|
||||
"repo": "flake-utils",
|
||||
"rev": "11707dc2f618dd54ca8739b309ec4fc024de578b",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "numtide",
|
||||
"repo": "flake-utils",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"nixpkgs": {
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||||
"locked": {
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||||
"lastModified": 1733212471,
|
||||
"narHash": "sha256-M1+uCoV5igihRfcUKrr1riygbe73/dzNnzPsmaLCmpo=",
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||||
"owner": "NixOS",
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||||
"repo": "nixpkgs",
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||||
"rev": "55d15ad12a74eb7d4646254e13638ad0c4128776",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
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||||
"owner": "NixOS",
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||||
"ref": "nixos-unstable",
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||||
"repo": "nixpkgs",
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||||
"type": "github"
|
||||
}
|
||||
},
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||||
"root": {
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||||
"inputs": {
|
||||
"flake-utils": "flake-utils",
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||||
"nixpkgs": "nixpkgs"
|
||||
}
|
||||
},
|
||||
"systems": {
|
||||
"locked": {
|
||||
"lastModified": 1681028828,
|
||||
"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
|
||||
"owner": "nix-systems",
|
||||
"repo": "default",
|
||||
"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "nix-systems",
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||||
"repo": "default",
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||||
"type": "github"
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||||
}
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||||
}
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||||
},
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||||
"root": "root",
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"version": 7
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||||
}
|
51
flake.nix
Normal file
51
flake.nix
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|||
{
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||||
description = "CSCI200 Lab 6C";
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||||
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||||
inputs.nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
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||||
inputs.flake-utils.url = "github:numtide/flake-utils";
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||||
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outputs = { nixpkgs, flake-utils, ... }:
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flake-utils.lib.eachDefaultSystem (system: let pkgs = nixpkgs.legacyPackages.${system}; in {
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devShells.default = pkgs.mkShell {
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||||
buildInputs = with pkgs; [
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sfml
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||||
];
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||||
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||||
packages = with pkgs; [
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gcc
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clang-tools
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];
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};
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packages.default = pkgs.stdenv.mkDerivation rec {
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pname = "A6";
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version = "1";
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src = nixpkgs.lib.fileset.toSource {
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root = ./.;
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fileset = nixpkgs.lib.fileset.unions [ ./main.cpp ./Makefile ./mazePack ];
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};
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buildInputs = with pkgs; [
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sfml
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];
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||||
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||||
nativeBuildInputs = with pkgs; [
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gcc
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];
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||||
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||||
buildPhase = ''
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make
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||||
'';
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||||
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||||
installPhase = ''
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runHook preInstall
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mkdir -p $out/bin
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cp ./${pname} $out/bin/
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runHook postInstall
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'';
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||||
};
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||||
});
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||||
}
|
290
main.cpp
Normal file
290
main.cpp
Normal file
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|||
/**
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Lab 6C - Maze Drawer, a program to parse a .maze text file and display it using SFML.
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@author Tyler Beckman (tyler_beckman@myriation.xyz)
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@date 12/4/24
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*/
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#include <SFML/Graphics.hpp>
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#include <SFML/Window/Keyboard.hpp>
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#include <queue>
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#include <stack>
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#include <utility>
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#include <variant>
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using namespace sf;
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#include <iostream>
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#include <fstream>
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using namespace std;
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enum class State {
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Unexplored,
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Added,
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Explored,
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UsedInPath
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};
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struct Node {
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char character;
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State state;
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Node* prevNode;
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};
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int main(int argc, char** argv) {
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string filename;
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if (argc >= 2) {
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filename = argv[1];
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} else {
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cout << "Please enter a maze filename to load: ";
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cin >> filename;
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}
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cout << "Loading maze file " << filename << endl;
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ifstream mazeFile(filename);
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if (mazeFile.fail()) {
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std::cout << "Failed to open specified file path " << filename
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<< ", does it exist?" << std::endl;
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return 1;
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}
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int rows, cols;
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mazeFile >> rows >> cols;
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mazeFile.get(); // move cursor past newline to actual grid characters
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Node** grid = new Node*[rows];
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pair<int, int> startNode(-1, -1);
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for (int row = 0; row < rows; row++) {
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grid[row] = new Node[cols];
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for (int col = 0; col < cols; col++) {
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grid[row][col].character = mazeFile.get();
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grid[row][col].state = State::Unexplored;
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grid[row][col].prevNode = nullptr;
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// Save start as starting node and mark as visited
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if (grid[row][col].character == 'S') {
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startNode = make_pair(row, col);
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grid[row][col].state = State::Explored;
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};
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}
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mazeFile.get(); // advance past newline
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}
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char searchType = '\0';
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cout << "Would you like to use a [b]readth-first search or a [d]epth-first search? ";
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cin >> searchType;
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if (searchType != 'b' && searchType != 'B' && searchType != 'd' && searchType != 'D') {
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cout << "Search type '" << searchType << "' is unrecognized. Please enter a valid search type." << endl;
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return 1;
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}
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variant<queue<pair<int, int>>, stack<pair<int, int>>> nodeList;
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// Create stack or queue with start node
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if (searchType == 'b' || searchType == 'B') {
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nodeList = queue<pair<int, int>>({startNode});
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} else {
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nodeList = stack<pair<int, int>>({startNode});
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}
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bool searching = true;
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// create a window
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RenderWindow window( VideoMode(15*cols, 15*rows), "Maze Runner" );
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window.setVerticalSyncEnabled(true);
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// create an event object once to store future events
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Event event;
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// while the window is open
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while( window.isOpen() ) {
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// clear any existing contents
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window.clear();
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||||
/////////////////////////////////////
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// BEGIN DRAWING HERE
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// Draw unsolved maze from grid by iterating over each column in each row
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for (int row = 0; row < rows; row++) {
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for (int col = 0; col < cols; col++) {
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sf::RectangleShape rectangle;
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rectangle.setSize(Vector2f(15, 15));
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rectangle.setPosition(col * 15, row * 15);
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switch (grid[row][col].character) {
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case 'S':
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rectangle.setFillColor(Color::Green);
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break;
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case 'E':
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rectangle.setFillColor(Color::Red);
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break;
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case '#':
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rectangle.setFillColor(Color::Black);
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break;
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case '.':
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rectangle.setFillColor(Color::White);
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break;
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||||
}
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if (grid[row][col].character != 'S' && grid[row][col].character != 'E') {
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switch (grid[row][col].state) {
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case State::Added:
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rectangle.setFillColor(Color::Blue);
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||||
break;
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case State::Explored:
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rectangle.setFillColor(Color::Magenta);
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break;
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||||
case State::UsedInPath:
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rectangle.setFillColor(Color::Yellow);
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||||
break;
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||||
default:
|
||||
break;
|
||||
}
|
||||
}
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|
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window.draw(rectangle);
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}
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}
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|
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// Solve maze
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if (searching) {
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// Take a node off the stack or queue
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pair<int, int> dequeuedNode;
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if (searchType == 'B' || searchType == 'b') {
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queue<pair<int, int>>& nodeQueue = get<queue<pair<int, int>>>(nodeList);
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||||
if (nodeQueue.size() == 0) {
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||||
// Handle unsolvable mazes
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||||
searching = false;
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||||
cout << "Maze is unsolvable :c" << endl;
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continue;
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||||
}
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dequeuedNode = nodeQueue.front();
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nodeQueue.pop();
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||||
} else {
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||||
stack<pair<int, int>>& nodeStack = get<stack<pair<int, int>>>(nodeList);
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||||
if (nodeStack.size() == 0) {
|
||||
// Handle unsolvable mazes
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||||
searching = false;
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||||
cout << "Maze is unsolvable :c" << endl;
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continue;
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||||
}
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||||
dequeuedNode = nodeStack.top();
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||||
nodeStack.pop();
|
||||
}
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grid[dequeuedNode.first][dequeuedNode.second].state = State::Explored;
|
||||
|
||||
// If end, print end and empty structure, then calculate true path
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||||
if (grid[dequeuedNode.first][dequeuedNode.second].character == 'E') {
|
||||
cout << "End reached!" << endl;
|
||||
searching = false;
|
||||
|
||||
// Empty stack/queue
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||||
if (searchType == 'B' || searchType == 'b') {
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||||
queue<pair<int, int>>& nodeQueue = get<queue<pair<int, int>>>(nodeList);
|
||||
for (size_t i = 0; i < nodeQueue.size(); i++) {
|
||||
nodeQueue.pop();
|
||||
}
|
||||
} else {
|
||||
stack<pair<int, int>>& nodeStack = get<stack<pair<int, int>>>(nodeList);
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||||
for (size_t i = 0; i < nodeStack.size(); i++) {
|
||||
nodeStack.pop();
|
||||
}
|
||||
}
|
||||
|
||||
// Mark all path-nodes as State::UsedInPath
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||||
for (Node* node = &grid[dequeuedNode.first][dequeuedNode.second]; node != nullptr; node = node->prevNode) {
|
||||
node->state = State::UsedInPath;
|
||||
}
|
||||
} else {
|
||||
// Take dequeued node and process it
|
||||
pair<int, int> nodesToAdd[4];
|
||||
int nodesAdded = 0;
|
||||
|
||||
// Add all adjacent nodes in South->East->North->West order, if not added already
|
||||
|
||||
// South
|
||||
if (
|
||||
dequeuedNode.first != (rows - 1)
|
||||
&& grid[dequeuedNode.first + 1][dequeuedNode.second].state == State::Unexplored
|
||||
&& grid[dequeuedNode.first + 1][dequeuedNode.second].character != '#'
|
||||
) {
|
||||
nodesToAdd[nodesAdded] = make_pair(dequeuedNode.first + 1, dequeuedNode.second);
|
||||
nodesAdded++;
|
||||
}
|
||||
// East
|
||||
if (
|
||||
dequeuedNode.second != (cols - 1)
|
||||
&& grid[dequeuedNode.first][dequeuedNode.second + 1].state == State::Unexplored
|
||||
&& grid[dequeuedNode.first][dequeuedNode.second + 1].character != '#'
|
||||
) {
|
||||
nodesToAdd[nodesAdded] = make_pair(dequeuedNode.first, dequeuedNode.second + 1);
|
||||
nodesAdded++;
|
||||
}
|
||||
// North
|
||||
if (
|
||||
dequeuedNode.first != 0
|
||||
&& grid[dequeuedNode.first - 1][dequeuedNode.second].state == State::Unexplored
|
||||
&& grid[dequeuedNode.first - 1][dequeuedNode.second].character != '#'
|
||||
) {
|
||||
nodesToAdd[nodesAdded] = make_pair(dequeuedNode.first - 1, dequeuedNode.second);
|
||||
nodesAdded++;
|
||||
}
|
||||
// West
|
||||
if (
|
||||
dequeuedNode.second != 0
|
||||
&&grid[dequeuedNode.first][dequeuedNode.second - 1].state == State::Unexplored
|
||||
&& grid[dequeuedNode.first][dequeuedNode.second - 1].character != '#'
|
||||
) {
|
||||
nodesToAdd[nodesAdded] = make_pair(dequeuedNode.first, dequeuedNode.second - 1);
|
||||
nodesAdded++;
|
||||
}
|
||||
|
||||
// Mark all added notes as State::Added, and link to current node to later display path
|
||||
for (int i = 0; i < nodesAdded; i++) {
|
||||
grid[nodesToAdd[i].first][nodesToAdd[i].second].state = State::Added;
|
||||
grid[nodesToAdd[i].first][nodesToAdd[i].second].prevNode = &grid[dequeuedNode.first][dequeuedNode.second];
|
||||
if (searchType == 'B' || searchType == 'b') {
|
||||
queue<pair<int, int>>& nodeQueue = get<queue<pair<int, int>>>(nodeList);
|
||||
nodeQueue.push(nodesToAdd[i]);
|
||||
} else {
|
||||
stack<pair<int, int>>& nodeStack = get<stack<pair<int, int>>>(nodeList);
|
||||
nodeStack.push(nodesToAdd[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// Sleep to avoid solving instantly
|
||||
sleep(milliseconds(50));
|
||||
}
|
||||
}
|
||||
|
||||
// END DRAWING HERE
|
||||
/////////////////////////////////////
|
||||
|
||||
|
||||
// display the current contents of the window
|
||||
window.display();
|
||||
|
||||
/////////////////////////////////////
|
||||
// BEGIN EVENT HANDLING HERE
|
||||
// check if any events happened since the last time checked
|
||||
while( window.pollEvent(event) ) {
|
||||
// if event type corresponds to pressing window X
|
||||
if (event.type == Event::Closed) {
|
||||
// tell the window to close
|
||||
window.close();
|
||||
}
|
||||
// If event type corresponds to pressing Q or Esc
|
||||
if (event.type == Event::KeyPressed) {
|
||||
switch (event.key.code) {
|
||||
case Keyboard::Key::Q:
|
||||
case Keyboard::Key::Escape:
|
||||
// Tell the window to close
|
||||
window.close();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
// check addition event types to handle additional events
|
||||
}
|
||||
// END EVENT HANDLING HERE
|
||||
/////////////////////////////////////
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
7
mazePack/1.maze
Normal file
7
mazePack/1.maze
Normal file
|
@ -0,0 +1,7 @@
|
|||
6 9
|
||||
#########
|
||||
#S#...#E#
|
||||
#.#.#.#.#
|
||||
#.#.#.#.#
|
||||
#...#...#
|
||||
#########
|
8
mazePack/2.maze
Normal file
8
mazePack/2.maze
Normal file
|
@ -0,0 +1,8 @@
|
|||
7 8
|
||||
########
|
||||
#.##..E#
|
||||
#.##.###
|
||||
#.#..###
|
||||
#.##...#
|
||||
#S...#.#
|
||||
########
|
9
mazePack/3.maze
Normal file
9
mazePack/3.maze
Normal file
|
@ -0,0 +1,9 @@
|
|||
8 26
|
||||
##########################
|
||||
#S#............#....#....#
|
||||
#.#...###....###.##.#.##E#
|
||||
#.#.###.#..#...#.##.#.##.#
|
||||
#.....#...###....#....##.#
|
||||
###.##..##.#..####.##..###
|
||||
###..##....####....#######
|
||||
##########################
|
9
mazePack/4.maze
Normal file
9
mazePack/4.maze
Normal file
|
@ -0,0 +1,9 @@
|
|||
8 26
|
||||
##########################
|
||||
#S#............#....#.##.#
|
||||
#.#...###....###.##.#.#.E#
|
||||
#.#.###.#..#...#.##.#.##.#
|
||||
#.....#...###....#....####
|
||||
###.##..##.#..####.##.####
|
||||
###..##....####....#######
|
||||
##########################
|
9
mazePack/5.maze
Normal file
9
mazePack/5.maze
Normal file
|
@ -0,0 +1,9 @@
|
|||
8 26
|
||||
##########################
|
||||
#S#............#....#.##.#
|
||||
#.#...###....###.##.#.#.E#
|
||||
#.#.###.#..#...#.##.#.##.#
|
||||
###...#...###....#....####
|
||||
###.##..##.#..####.##.####
|
||||
###..##....####....#######
|
||||
##########################
|
8
mazePack/6.maze
Normal file
8
mazePack/6.maze
Normal file
|
@ -0,0 +1,8 @@
|
|||
7 9
|
||||
.........
|
||||
.........
|
||||
.........
|
||||
..S...E..
|
||||
.........
|
||||
.........
|
||||
.........
|
9
mazePack/7.maze
Normal file
9
mazePack/7.maze
Normal file
|
@ -0,0 +1,9 @@
|
|||
8 26
|
||||
##########################
|
||||
#S#............#....#....#
|
||||
#.#...###....###.##.#.##E#
|
||||
#.#.#.#.#..#...#.##.#.##.#
|
||||
#.....#....##.........##.#
|
||||
###.##..##.#..#.##.##....#
|
||||
###..........##....#######
|
||||
##########################
|
4
mazePack/8.maze
Normal file
4
mazePack/8.maze
Normal file
|
@ -0,0 +1,4 @@
|
|||
3 60
|
||||
############################################################
|
||||
#S........................................................E#
|
||||
############################################################
|
17
mazePack/9.maze
Normal file
17
mazePack/9.maze
Normal file
|
@ -0,0 +1,17 @@
|
|||
16 41
|
||||
#########################################
|
||||
#.....................................#.#
|
||||
#.....................................#.#
|
||||
#.....................................#.#
|
||||
#.....................................#.#
|
||||
#.....................................#.#
|
||||
#....................................S#E#
|
||||
#.....................................#.#
|
||||
#.....................................#.#
|
||||
#.....................................#.#
|
||||
#.....................................#.#
|
||||
#.....................................#.#
|
||||
#.....................................#.#
|
||||
#.....................................#.#
|
||||
#.....................................#.#
|
||||
#########################################
|
17
mazePack/A.maze
Normal file
17
mazePack/A.maze
Normal file
|
@ -0,0 +1,17 @@
|
|||
16 41
|
||||
#########################################
|
||||
#.......................................#
|
||||
#.......................................#
|
||||
#.......................................#
|
||||
#.......................................#
|
||||
#.......................................#
|
||||
#.......................................#
|
||||
#.......................................#
|
||||
#.......................................#
|
||||
#.......................................#
|
||||
#.......................................#
|
||||
#..E....................................#
|
||||
#.......................................#
|
||||
#..S....................................#
|
||||
#.......................................#
|
||||
#########################################
|
9
mazePack/B.maze
Normal file
9
mazePack/B.maze
Normal file
|
@ -0,0 +1,9 @@
|
|||
8 26
|
||||
##########################
|
||||
#S#............#....#.##E#
|
||||
#.#...#.#....#.#.##.#....#
|
||||
#.#.#.#.#..#...#....#.##.#
|
||||
#.....#....##....#....##.#
|
||||
###.#...##.#..#.##.##.##.#
|
||||
###...#......##..........#
|
||||
##########################
|
8
mazePack/C.maze
Normal file
8
mazePack/C.maze
Normal file
|
@ -0,0 +1,8 @@
|
|||
7 9
|
||||
.........
|
||||
.........
|
||||
.........
|
||||
..E...S..
|
||||
.........
|
||||
.........
|
||||
.........
|
26
mazePack/D.maze
Normal file
26
mazePack/D.maze
Normal file
|
@ -0,0 +1,26 @@
|
|||
25 3
|
||||
###
|
||||
#S#
|
||||
#.#
|
||||
#.#
|
||||
#.#
|
||||
#.#
|
||||
#.#
|
||||
#.#
|
||||
#.#
|
||||
#.#
|
||||
#.#
|
||||
#.#
|
||||
#.#
|
||||
#.#
|
||||
#.#
|
||||
#.#
|
||||
#.#
|
||||
#.#
|
||||
#.#
|
||||
#.#
|
||||
#.#
|
||||
#.#
|
||||
#.#
|
||||
#E#
|
||||
###
|
26
mazePack/E.maze
Normal file
26
mazePack/E.maze
Normal file
|
@ -0,0 +1,26 @@
|
|||
25 3
|
||||
...
|
||||
.S.
|
||||
...
|
||||
...
|
||||
...
|
||||
...
|
||||
...
|
||||
...
|
||||
...
|
||||
...
|
||||
...
|
||||
...
|
||||
...
|
||||
...
|
||||
...
|
||||
...
|
||||
...
|
||||
...
|
||||
...
|
||||
...
|
||||
...
|
||||
...
|
||||
...
|
||||
.E.
|
||||
...
|
Loading…
Reference in a new issue