Initial commit
This commit is contained in:
commit
71c5ebf261
20 changed files with 419 additions and 0 deletions
1
.envrc
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1
.envrc
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use flake
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3
.gitignore
vendored
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3
.gitignore
vendored
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L6C
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*.o
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.direnv
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67
Makefile
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67
Makefile
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# THE NAME OF YOUR EXECUTABLE
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TARGET = L6C
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# ALL CPP COMPILABLE IMPLEMENTATION FILES THAT MAKE UP THE PROJECT
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SRC_FILES = main.cpp
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# NO EDITS NEEDED BELOW THIS LINE
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CXX = g++
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CXXFLAGS = -O2
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CXXFLAGS_DEBUG = -g
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CXXFLAGS_WARN = -Wall -Wextra -Wunreachable-code -Wshadow -Wpedantic
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CPPVERSION = -std=c++17
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OBJECTS = $(SRC_FILES:.cpp=.o)
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ifeq ($(OS),Windows_NT)
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TARGET := $(TARGET).exe
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DEL = del
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Q =
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INC_PATH = Z:/CSCI200/include/
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LIB_PATH = Z:/CSCI200/lib/
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RPATH =
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else
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DEL = rm -f
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Q = "
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INC_PATH = /usr/local/include/
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LIB_PATH = /usr/local/lib/
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Linux)
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CXXFLAGS += -D LINUX
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RPATH =
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endif
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ifeq ($(UNAME_S),Darwin)
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CXXFLAGS += -D OSX
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RPATH = -Wl,-rpath,/Library/Frameworks
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endif
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UNAME_P := $(shell uname -p)
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endif
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LIBS = -lsfml-graphics -lsfml-window -lsfml-system -lsfml-audio -lsfml-network
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all: $(TARGET)
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$(TARGET): $(OBJECTS)
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$(CXX) -o $@ $^ $(RPATH) -L$(LIB_PATH) $(LIBS)
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.cpp.o:
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$(CXX) $(CXXFLAGS) $(CPPVERSION) $(CXXFLAGS_DEBUG) $(CXXFLAGS_WARN) -o $@ -c $< -I$(INC_PATH)
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clean:
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$(DEL) $(TARGET) $(OBJECTS)
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depend:
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@sed -i.bak '/^# DEPENDENCIES/,$$d' Makefile
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@$(DEL) sed*
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@echo $(Q)# DEPENDENCIES$(Q) >> Makefile
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@$(CXX) -MM $(SRC_FILES) >> Makefile
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.PHONY: all clean depend
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# DEPENDENCIES
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main.o: main.cpp
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61
flake.lock
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61
flake.lock
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{
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"nodes": {
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"flake-utils": {
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"inputs": {
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"systems": "systems"
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},
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"locked": {
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"lastModified": 1731533236,
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"narHash": "sha256-l0KFg5HjrsfsO/JpG+r7fRrqm12kzFHyUHqHCVpMMbI=",
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"owner": "numtide",
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"repo": "flake-utils",
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"rev": "11707dc2f618dd54ca8739b309ec4fc024de578b",
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"type": "github"
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},
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"original": {
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"owner": "numtide",
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"repo": "flake-utils",
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"type": "github"
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}
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},
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"nixpkgs": {
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"locked": {
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"lastModified": 1733212471,
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"narHash": "sha256-M1+uCoV5igihRfcUKrr1riygbe73/dzNnzPsmaLCmpo=",
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"owner": "NixOS",
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"repo": "nixpkgs",
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"rev": "55d15ad12a74eb7d4646254e13638ad0c4128776",
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"type": "github"
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},
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"original": {
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"owner": "NixOS",
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"ref": "nixos-unstable",
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"repo": "nixpkgs",
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"type": "github"
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}
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},
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"root": {
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"inputs": {
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"flake-utils": "flake-utils",
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"nixpkgs": "nixpkgs"
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}
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},
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"systems": {
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"locked": {
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"lastModified": 1681028828,
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"narHash": "sha256-Vy1rq5AaRuLzOxct8nz4T6wlgyUR7zLU309k9mBC768=",
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"owner": "nix-systems",
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"repo": "default",
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"rev": "da67096a3b9bf56a91d16901293e51ba5b49a27e",
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"type": "github"
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},
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"original": {
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"owner": "nix-systems",
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"repo": "default",
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"type": "github"
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}
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}
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},
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"root": "root",
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"version": 7
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}
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20
flake.nix
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20
flake.nix
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{
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description = "CSCI200 Lab 6C";
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inputs.nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
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inputs.flake-utils.url = "github:numtide/flake-utils";
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outputs = { nixpkgs, flake-utils, ... }:
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flake-utils.lib.eachDefaultSystem (system: let pkgs = nixpkgs.legacyPackages.${system}; in {
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devShells.default = pkgs.mkShell {
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buildInputs = with pkgs; [
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sfml
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];
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packages = with pkgs; [
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gcc
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clang-tools
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];
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};
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});
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}
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101
main.cpp
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101
main.cpp
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#include <SFML/Graphics.hpp>
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using namespace sf;
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#include <iostream>
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#include <fstream>
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using namespace std;
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int main(int argc, char** argv) {
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string filename;
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if (argc >= 2) {
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filename = argv[1];
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} else {
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cout << "Please enter a maze filename to load: ";
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cin >> filename;
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}
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cout << "Loading maze file " << filename << endl;
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ifstream mazeFile(filename);
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if (mazeFile.fail()) {
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std::cout << "Failed to open specified file path " << filename
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<< ", does it exist?" << std::endl;
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return 1;
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}
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int rows, cols;
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mazeFile >> rows >> cols;
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mazeFile.get(); // move cursor past newline to actual grid characters
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char** grid = new char*[rows];
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pair<int, int> start(-1, -1);
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for (int row = 0; row < rows; row++) {
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grid[row] = new char[cols];
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for (int col = 0; col < cols; col++) {
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grid[row][col] = mazeFile.get();
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if (grid[row][col] == 'S') start = make_pair(row, col);
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}
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mazeFile.get(); // advance past newline
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}
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// create a window
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RenderWindow window( VideoMode(15*cols, 15*rows), "Maze Drawer" );
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// create an event object once to store future events
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Event event;
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// while the window is open
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while( window.isOpen() ) {
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// clear any existing contents
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window.clear();
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/////////////////////////////////////
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// BEGIN DRAWING HERE
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// place any draw commands here to display in the window
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for (int row = 0; row < rows; row++) {
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for (int col = 0; col < cols; col++) {
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sf::RectangleShape rectangle;
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rectangle.setSize(Vector2f(15, 15));
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rectangle.setPosition(col * 15, row * 15);
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switch (grid[row][col]) {
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case 'S':
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rectangle.setFillColor(Color::Green);
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break;
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case 'E':
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rectangle.setFillColor(Color::Red);
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break;
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case '#':
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rectangle.setFillColor(Color::Black);
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break;
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case '.':
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rectangle.setFillColor(Color::White);
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break;
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}
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window.draw(rectangle);
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}
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}
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// END DRAWING HERE
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/////////////////////////////////////
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// display the current contents of the window
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window.display();
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/////////////////////////////////////
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// BEGIN EVENT HANDLING HERE
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// check if any events happened since the last time checked
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while( window.pollEvent(event) ) {
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// if event type corresponds to pressing window X
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if(event.type == Event::Closed) {
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// tell the window to close
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window.close();
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}
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// check addition event types to handle additional events
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}
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// END EVENT HANDLING HERE
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/////////////////////////////////////
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}
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return 0;
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}
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7
mazePack/1.maze
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7
mazePack/1.maze
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6 9
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#########
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#S#...#E#
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#.#.#.#.#
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#.#.#.#.#
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#...#...#
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#########
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8
mazePack/2.maze
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8
mazePack/2.maze
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7 8
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########
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#.##..E#
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#.##.###
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#.#..###
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#.##...#
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#S...#.#
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########
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9
mazePack/3.maze
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9
mazePack/3.maze
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8 26
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##########################
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#S#............#....#....#
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#.#...###....###.##.#.##E#
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#.#.###.#..#...#.##.#.##.#
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#.....#...###....#....##.#
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###.##..##.#..####.##..###
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###..##....####....#######
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##########################
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9
mazePack/4.maze
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9
mazePack/4.maze
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8 26
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##########################
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#S#............#....#.##.#
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#.#...###....###.##.#.#.E#
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#.#.###.#..#...#.##.#.##.#
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#.....#...###....#....####
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###.##..##.#..####.##.####
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###..##....####....#######
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##########################
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9
mazePack/5.maze
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9
mazePack/5.maze
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8 26
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##########################
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#S#............#....#.##.#
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#.#...###....###.##.#.#.E#
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#.#.###.#..#...#.##.#.##.#
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###...#...###....#....####
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###.##..##.#..####.##.####
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###..##....####....#######
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##########################
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8
mazePack/6.maze
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8
mazePack/6.maze
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7 9
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.........
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.........
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.........
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..S...E..
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.........
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.........
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.........
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9
mazePack/7.maze
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9
mazePack/7.maze
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8 26
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##########################
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#S#............#....#....#
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#.#...###....###.##.#.##E#
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#.#.#.#.#..#...#.##.#.##.#
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#.....#....##.........##.#
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###.##..##.#..#.##.##....#
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###..........##....#######
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##########################
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4
mazePack/8.maze
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4
mazePack/8.maze
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3 60
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############################################################
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#S........................................................E#
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############################################################
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17
mazePack/9.maze
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17
mazePack/9.maze
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16 41
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#########################################
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#.....................................#.#
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#.....................................#.#
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#.....................................#.#
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#.....................................#.#
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#.....................................#.#
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#....................................S#E#
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#.....................................#.#
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#.....................................#.#
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#.....................................#.#
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#.....................................#.#
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#.....................................#.#
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#.....................................#.#
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#.....................................#.#
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#.....................................#.#
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#########################################
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17
mazePack/A.maze
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17
mazePack/A.maze
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16 41
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#########################################
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#.......................................#
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#.......................................#
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#.......................................#
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#.......................................#
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#.......................................#
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#.......................................#
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#.......................................#
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#.......................................#
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#.......................................#
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#.......................................#
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#..E....................................#
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#.......................................#
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#..S....................................#
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#.......................................#
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#########################################
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9
mazePack/B.maze
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9
mazePack/B.maze
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8 26
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##########################
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#S#............#....#.##E#
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#.#...#.#....#.#.##.#....#
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#.#.#.#.#..#...#....#.##.#
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#.....#....##....#....##.#
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###.#...##.#..#.##.##.##.#
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###...#......##..........#
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##########################
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8
mazePack/C.maze
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8
mazePack/C.maze
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7 9
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.........
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.........
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.........
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..E...S..
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.........
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.........
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.........
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26
mazePack/D.maze
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26
mazePack/D.maze
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25 3
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###
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#S#
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#.#
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#.#
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#.#
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#.#
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#.#
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||||
#.#
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||||
#.#
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||||
#.#
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||||
#.#
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#.#
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||||
#.#
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#.#
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||||
#.#
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||||
#.#
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||||
#.#
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||||
#.#
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#.#
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||||
#.#
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#.#
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#.#
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#.#
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#E#
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###
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26
mazePack/E.maze
Normal file
26
mazePack/E.maze
Normal file
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25 3
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...
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.S.
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...
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||||
...
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||||
...
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||||
...
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||||
...
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||||
...
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||||
...
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||||
...
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||||
...
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||||
...
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||||
...
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||||
...
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||||
...
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||||
...
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||||
...
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||||
...
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||||
...
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||||
...
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||||
...
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||||
...
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||||
...
|
||||
.E.
|
||||
...
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