#pragma config(Motor, port2, leftMotor, tmotorServoContinuousRotation, openLoop, reversed) #pragma config(Motor, port3, rightMotor, tmotorServoContinuousRotation, openLoop, reversed) #pragma config(UART_Usage, UART1, uartUserControl, baudRate1200, IOPins, None, None) #pragma config(Motor, port9, armMotor, tmotorServoContinuousRotation, openLoop, reversed) // ANCHOR Baud rate library typedef unsigned long uint32_t; typedef unsigned short uint16_t; typedef struct { uint16_t SR; uint16_t RESERVED0; uint16_t DR; uint16_t RESERVED1; uint16_t BRR; uint16_t RESERVED2; uint16_t CR1; uint16_t RESERVED3; uint16_t CR2; uint16_t RESERVED4; uint16_t CR3; uint16_t RESERVED5; uint16_t GTPR; uint16_t RESERVED6; } USART_TypeDef; /* Peripheral memory map */ #define PERIPH_BASE ((unsigned long)0x40000000) #define APB1PERIPH_BASE PERIPH_BASE #define USART2_BASE (APB1PERIPH_BASE + 0x4400) #define USART3_BASE (APB1PERIPH_BASE + 0x4800) #define USART2 ((USART_TypeDef *)USART2_BASE) #define USART3 ((USART_TypeDef *)USART3_BASE) void setBaud(const TUARTs nPort, int baudRate) { uint32_t tmpreg = 0x00, apbclock = 0x00; uint32_t integerdivider = 0x00; uint32_t fractionaldivider = 0x00; /* pclk1 - 36MHz */ apbclock = 36000000; /* Determine the integer part */ integerdivider = ((0x19 * apbclock) / (0x04 * (baudRate))); tmpreg = (integerdivider / 0x64) << 0x04; /* Determine the fractional part */ fractionaldivider = integerdivider - (0x64 * (tmpreg >> 0x04)); tmpreg |= ((((fractionaldivider * 0x10) + 0x32) / 0x64)) & 0x0F; /* Write to USART BRR */ USART_TypeDef *uart = USART2; if (nPort == UART2) { uart = USART3; } uart->BRR = (uint16_t)tmpreg; } // ANCHOR Variable state definitions enum IRState { Black, White }; enum AutonomousState { Disabled, LeftInner, LeftOuter, RightInner, RightOuter }; int recvdCodes = 0; AutonomousState autonomousState = Disabled; IRState floorColor = Black; // SECTION Function/task definitions task sendTask(); task detectTask(); task recvTask(); // Main program loop task main() { // Prep IR sensors setBaud(UART1, 600); startTask(sendTask); startTask(detectTask); startTask(recvTask); while (true) { // Toggle autonomous mode if (vexRT[Btn8R]) { clearTimer(T1); autonomousState = RightOuter; } else if (vexRT[Btn8L]) { clearTimer(T1); autonomousState = RightInner; } else if (vexRT[Btn7R]) { clearTimer(T1); autonomousState = LeftInner; } else if (vexRT[Btn7L]) { clearTimer(T1); autonomousState = LeftOuter; } else if (vexRT[Btn8D]) { autonomousState = Disabled; } // SECTION IR motor control if (autonomousState == RightInner) { // ANCHOR Right inner if (time1[T1] >= 1000 && floorColor == Black) { motor[leftMotor] = 65; motor[rightMotor] = 40; } else if (time1[T1] < 1000 && floorColor == Black) { motor[leftMotor] = 50; motor[rightMotor] = 35; } else if (floorColor == White) { motor[leftMotor] = -45; motor[rightMotor] = 45; } } else if (autonomousState == RightOuter) { // ANCHOR Right outer if (time1[T1] >= 1000 && floorColor == Black) { motor[leftMotor] = 30; motor[rightMotor] = 65; } else if (time1[T1] < 1000 && floorColor == Black) { motor[leftMotor] = 40; motor[rightMotor] = 65; } else if (floorColor == White) { motor[leftMotor] = 45; motor[rightMotor] = -45; } } else if (autonomousState == LeftInner) { // ANCHOR Left inner if (time1[T1] >= 1000 && floorColor == Black) { motor[rightMotor] = 65; motor[leftMotor] = 40; } else if (time1[T1] < 1000 && floorColor == Black) { motor[rightMotor] = 50; motor[leftMotor] = 35; } else if (floorColor == White) { motor[rightMotor] = -45; motor[leftMotor] = 45; } } else if (autonomousState == LeftOuter) { // ANCHOR Left outer if (time1[T1] >= 1000 && floorColor == Black) { motor[rightMotor] = 30; motor[leftMotor] = 65; } else if (time1[T1] < 1000 && floorColor == Black) { motor[rightMotor] = 40; motor[leftMotor] = 65; } else if (floorColor == White) { motor[rightMotor] = 45; motor[leftMotor] = -45; } } // !SECTION IR motor control // SECTION Drive control else { // Store joystick axises in variables to allow modification float verticalAxis = vexRT[Ch3]; float horizontalAxis = vexRT[Ch4]; float armAxis = vexRT[Ch2]; // Check if the joystick is pushed enough, if it isn't a significant value, // then act as if it was never pushed at all, by setting the value to 0 // ANCHOR Deadzones if (verticalAxis < 15 && verticalAxis > -15) verticalAxis = 0; if (horizontalAxis < 15 && horizontalAxis > -15) horizontalAxis = 0; if (armAxis < 15 && armAxis > -15) armAxis = 0; // Halve the joystick values if the slow mode button is pressed to allow // precision for specific tasks // ANCHOR Slow/fast mode if (vexRT[Btn6U]) { verticalAxis = verticalAxis * 0.70; horizontalAxis = horizontalAxis * 0.70; if (armAxis > 0) { // If putting arm up armAxis = armAxis / 3; } else { armAxis = armAxis / 4; } } else if (vexRT[Btn6D]) { verticalAxis = verticalAxis * 2; horizontalAxis = horizontalAxis * 2; armAxis = armAxis * 2; } // ANCHOR Set motor speeds motor[leftMotor] = (verticalAxis + horizontalAxis)/2; motor[rightMotor] = (verticalAxis - horizontalAxis)/2; // Check for arm stable button else joystick if (vexRT[Btn5U]) { motor[armMotor] = 15; } else { motor[armMotor] = armAxis; } } // !SECTION Drive control sleep(1); } } task sendTask() { while (true) { sendChar(UART1, 17); sleep(25); } } // Make a task with the job of constantly calculating the floor color based on recvd code count task detectTask() { int cached = recvdCodes; // Cache the recvdCodes variable to allow checking for change while (true) { // Check if the amount of recvd codes has not changed if (cached == recvdCodes) { // If it has not changed, the codes were absorbed by black tape // clearTimer(T2); floorColor = Black; } else { // If it has changed, the codes were reflected, so it is seeing white clearTimer(T1); floorColor = White; } cached = recvdCodes; sleep(100); } } // Make a task with the job of constantly checking the IR sensor for recvd codes, and storing it task recvTask() { while (true) { int charr = getChar(UART1); if (charr != -1) { recvdCodes = recvdCodes + 1; } sleep(20); // Free up cycle time, so other tasks are able to run consistently } } // !SECTION Function/task definitions