use smallzstd and sync pool
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3 changed files with 30 additions and 4 deletions
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@ -33,7 +33,7 @@
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# When updating go.mod or go.sum, a new sha will need to be calculated,
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# update this if you have a mismatch after doing a change to thos files.
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vendorSha256 = "sha256-SuKT+b8g6xEK15ry2IAmpS/vwDG+zJqK9nfsWpHNXuU=";
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vendorSha256 = "sha256-8p5NFxXKaZPsW4B6NMzfi0pqfVroIahSgA0fukvB3JI=";
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ldflags = ["-s" "-w" "-X github.com/juanfont/headscale/cmd/headscale/cli.Version=v${version}"];
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};
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2
go.mod
2
go.mod
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@ -7,6 +7,7 @@ require (
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github.com/ccding/go-stun/stun v0.0.0-20200514191101-4dc67bcdb029
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github.com/cenkalti/backoff/v4 v4.2.0
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github.com/coreos/go-oidc/v3 v3.4.0
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github.com/davecgh/go-spew v1.1.1
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github.com/deckarep/golang-set/v2 v2.1.0
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github.com/efekarakus/termcolor v1.0.1
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github.com/glebarez/sqlite v1.5.0
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@ -58,7 +59,6 @@ require (
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github.com/cespare/xxhash/v2 v2.2.0 // indirect
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github.com/containerd/console v1.0.3 // indirect
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github.com/containerd/continuity v0.3.0 // indirect
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github.com/davecgh/go-spew v1.1.1 // indirect
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github.com/docker/cli v20.10.21+incompatible // indirect
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github.com/docker/docker v20.10.21+incompatible // indirect
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github.com/docker/go-connections v0.4.0 // indirect
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@ -3,9 +3,11 @@ package headscale
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import (
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"encoding/binary"
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"encoding/json"
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"sync"
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"github.com/klauspost/compress/zstd"
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"github.com/rs/zerolog/log"
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"tailscale.com/smallzstd"
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"tailscale.com/tailcfg"
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"tailscale.com/types/key"
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)
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@ -103,8 +105,7 @@ func (h *Headscale) marshalMapResponse(
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var respBody []byte
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if compression == ZstdCompression {
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encoder, _ := zstd.NewWriter(nil)
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respBody = encoder.EncodeAll(jsonBody, nil)
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respBody = zstdEncode(jsonBody)
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if !isNoise { // if legacy protocol
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respBody = h.privateKey.SealTo(machineKey, respBody)
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}
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@ -122,3 +123,28 @@ func (h *Headscale) marshalMapResponse(
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return data, nil
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}
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func zstdEncode(in []byte) []byte {
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encoder, ok := zstdEncoderPool.Get().(*zstd.Encoder)
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if !ok {
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panic("invalid type in sync pool")
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}
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out := encoder.EncodeAll(in, nil)
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_ = encoder.Close()
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zstdEncoderPool.Put(encoder)
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return out
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}
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var zstdEncoderPool = &sync.Pool{
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New: func() any {
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encoder, err := smallzstd.NewEncoder(
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nil,
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zstd.WithEncoderLevel(zstd.SpeedFastest))
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if err != nil {
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panic(err)
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}
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return encoder
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},
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}
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