c8ebbede54
This PR removes the complicated session management introduced in https://github.com/juanfont/headscale/pull/1791 which kept track of the sessions in a map, in addition to the channel already kept track of in the notifier. Instead of trying to close the mapsession, it will now be replaced by the new one and closed after so all new updates goes to the right place. The map session serve function is also split into a streaming and a non-streaming version for better readability. RemoveNode in the notifier will not remove a node if the channel is not matching the one that has been passed (e.g. it has been replaced with a new one). A new tuning parameter has been added to added to set timeout before the notifier gives up to send an update to a node. Add a keep alive resetter so we wait with sending keep alives if a node has just received an update. In addition it adds a bunch of env debug flags that can be set: - `HEADSCALE_DEBUG_HIGH_CARDINALITY_METRICS`: make certain metrics include per node.id, not recommended to use in prod. - `HEADSCALE_DEBUG_PROFILING_ENABLED`: activate tracing - `HEADSCALE_DEBUG_PROFILING_PATH`: where to store traces - `HEADSCALE_DEBUG_DUMP_CONFIG`: calls `spew.Dump` on the config object startup - `HEADSCALE_DEBUG_DEADLOCK`: enable go-deadlock to dump goroutines if it looks like a deadlock has occured, enabled in integration tests. Signed-off-by: Kristoffer Dalby <kristoffer@tailscale.com>
437 lines
12 KiB
Go
437 lines
12 KiB
Go
package notifier
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import (
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"context"
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"fmt"
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"sort"
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"strings"
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"sync"
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"time"
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"github.com/juanfont/headscale/hscontrol/types"
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"github.com/puzpuzpuz/xsync/v3"
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"github.com/rs/zerolog/log"
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"github.com/sasha-s/go-deadlock"
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"tailscale.com/envknob"
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"tailscale.com/tailcfg"
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"tailscale.com/util/set"
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)
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var debugDeadlock = envknob.Bool("HEADSCALE_DEBUG_DEADLOCK")
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var debugDeadlockTimeout = envknob.RegisterDuration("HEADSCALE_DEBUG_DEADLOCK_TIMEOUT")
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func init() {
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deadlock.Opts.Disable = !debugDeadlock
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if debugDeadlock {
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deadlock.Opts.DeadlockTimeout = debugDeadlockTimeout()
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deadlock.Opts.PrintAllCurrentGoroutines = true
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}
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}
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type Notifier struct {
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l deadlock.Mutex
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nodes map[types.NodeID]chan<- types.StateUpdate
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connected *xsync.MapOf[types.NodeID, bool]
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b *batcher
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cfg *types.Config
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}
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func NewNotifier(cfg *types.Config) *Notifier {
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n := &Notifier{
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nodes: make(map[types.NodeID]chan<- types.StateUpdate),
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connected: xsync.NewMapOf[types.NodeID, bool](),
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cfg: cfg,
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}
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b := newBatcher(cfg.Tuning.BatchChangeDelay, n)
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n.b = b
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go b.doWork()
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return n
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}
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// Close stops the batcher inside the notifier.
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func (n *Notifier) Close() {
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n.b.close()
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}
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func (n *Notifier) tracef(nID types.NodeID, msg string, args ...any) {
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log.Trace().
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Uint64("node.id", nID.Uint64()).
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Int("open_chans", len(n.nodes)).Msgf(msg, args...)
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}
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func (n *Notifier) AddNode(nodeID types.NodeID, c chan<- types.StateUpdate) {
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start := time.Now()
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notifierWaitersForLock.WithLabelValues("lock", "add").Inc()
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n.l.Lock()
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defer n.l.Unlock()
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notifierWaitersForLock.WithLabelValues("lock", "add").Dec()
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notifierWaitForLock.WithLabelValues("add").Observe(time.Since(start).Seconds())
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// If a channel exists, it means the node has opened a new
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// connection. Close the old channel and replace it.
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if curr, ok := n.nodes[nodeID]; ok {
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n.tracef(nodeID, "channel present, closing and replacing")
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close(curr)
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}
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n.nodes[nodeID] = c
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n.connected.Store(nodeID, true)
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n.tracef(nodeID, "added new channel")
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notifierNodeUpdateChans.Inc()
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}
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// RemoveNode removes a node and a given channel from the notifier.
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// It checks that the channel is the same as currently being updated
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// and ignores the removal if it is not.
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// RemoveNode reports if the node/chan was removed.
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func (n *Notifier) RemoveNode(nodeID types.NodeID, c chan<- types.StateUpdate) bool {
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start := time.Now()
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notifierWaitersForLock.WithLabelValues("lock", "remove").Inc()
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n.l.Lock()
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defer n.l.Unlock()
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notifierWaitersForLock.WithLabelValues("lock", "remove").Dec()
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notifierWaitForLock.WithLabelValues("remove").Observe(time.Since(start).Seconds())
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if len(n.nodes) == 0 {
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return true
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}
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// If the channel exist, but it does not belong
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// to the caller, ignore.
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if curr, ok := n.nodes[nodeID]; ok {
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if curr != c {
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n.tracef(nodeID, "channel has been replaced, not removing")
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return false
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}
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}
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delete(n.nodes, nodeID)
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n.connected.Store(nodeID, false)
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n.tracef(nodeID, "removed channel")
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notifierNodeUpdateChans.Dec()
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return true
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}
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// IsConnected reports if a node is connected to headscale and has a
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// poll session open.
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func (n *Notifier) IsConnected(nodeID types.NodeID) bool {
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notifierWaitersForLock.WithLabelValues("lock", "conncheck").Inc()
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n.l.Lock()
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defer n.l.Unlock()
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notifierWaitersForLock.WithLabelValues("lock", "conncheck").Dec()
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if val, ok := n.connected.Load(nodeID); ok {
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return val
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}
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return false
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}
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// IsLikelyConnected reports if a node is connected to headscale and has a
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// poll session open, but doesnt lock, so might be wrong.
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func (n *Notifier) IsLikelyConnected(nodeID types.NodeID) bool {
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if val, ok := n.connected.Load(nodeID); ok {
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return val
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}
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return false
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}
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func (n *Notifier) LikelyConnectedMap() *xsync.MapOf[types.NodeID, bool] {
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return n.connected
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}
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func (n *Notifier) NotifyAll(ctx context.Context, update types.StateUpdate) {
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n.NotifyWithIgnore(ctx, update)
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}
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func (n *Notifier) NotifyWithIgnore(
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ctx context.Context,
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update types.StateUpdate,
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ignoreNodeIDs ...types.NodeID,
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) {
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notifierUpdateReceived.WithLabelValues(update.Type.String(), types.NotifyOriginKey.Value(ctx)).Inc()
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n.b.addOrPassthrough(update)
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}
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func (n *Notifier) NotifyByNodeID(
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ctx context.Context,
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update types.StateUpdate,
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nodeID types.NodeID,
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) {
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start := time.Now()
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notifierWaitersForLock.WithLabelValues("lock", "notify").Inc()
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n.l.Lock()
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defer n.l.Unlock()
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notifierWaitersForLock.WithLabelValues("lock", "notify").Dec()
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notifierWaitForLock.WithLabelValues("notify").Observe(time.Since(start).Seconds())
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if c, ok := n.nodes[nodeID]; ok {
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select {
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case <-ctx.Done():
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log.Error().
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Err(ctx.Err()).
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Uint64("node.id", nodeID.Uint64()).
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Any("origin", types.NotifyOriginKey.Value(ctx)).
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Any("origin-hostname", types.NotifyHostnameKey.Value(ctx)).
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Msgf("update not sent, context cancelled")
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if debugHighCardinalityMetrics {
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notifierUpdateSent.WithLabelValues("cancelled", update.Type.String(), types.NotifyOriginKey.Value(ctx), nodeID.String()).Inc()
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} else {
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notifierUpdateSent.WithLabelValues("cancelled", update.Type.String(), types.NotifyOriginKey.Value(ctx)).Inc()
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}
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return
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case c <- update:
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n.tracef(nodeID, "update successfully sent on chan, origin: %s, origin-hostname: %s", ctx.Value("origin"), ctx.Value("hostname"))
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if debugHighCardinalityMetrics {
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notifierUpdateSent.WithLabelValues("ok", update.Type.String(), types.NotifyOriginKey.Value(ctx), nodeID.String()).Inc()
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} else {
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notifierUpdateSent.WithLabelValues("ok", update.Type.String(), types.NotifyOriginKey.Value(ctx)).Inc()
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}
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}
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}
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}
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func (n *Notifier) sendAll(update types.StateUpdate) {
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start := time.Now()
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notifierWaitersForLock.WithLabelValues("lock", "send-all").Inc()
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n.l.Lock()
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defer n.l.Unlock()
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notifierWaitersForLock.WithLabelValues("lock", "send-all").Dec()
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notifierWaitForLock.WithLabelValues("send-all").Observe(time.Since(start).Seconds())
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for id, c := range n.nodes {
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// Whenever an update is sent to all nodes, there is a chance that the node
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// has disconnected and the goroutine that was supposed to consume the update
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// has shut down the channel and is waiting for the lock held here in RemoveNode.
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// This means that there is potential for a deadlock which would stop all updates
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// going out to clients. This timeout prevents that from happening by moving on to the
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// next node if the context is cancelled. Afther sendAll releases the lock, the add/remove
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// call will succeed and the update will go to the correct nodes on the next call.
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ctx, cancel := context.WithTimeout(context.Background(), n.cfg.Tuning.NotifierSendTimeout)
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defer cancel()
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select {
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case <-ctx.Done():
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log.Error().
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Err(ctx.Err()).
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Uint64("node.id", id.Uint64()).
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Msgf("update not sent, context cancelled")
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if debugHighCardinalityMetrics {
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notifierUpdateSent.WithLabelValues("cancelled", update.Type.String(), "send-all", id.String()).Inc()
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} else {
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notifierUpdateSent.WithLabelValues("cancelled", update.Type.String(), "send-all").Inc()
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}
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return
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case c <- update:
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if debugHighCardinalityMetrics {
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notifierUpdateSent.WithLabelValues("ok", update.Type.String(), "send-all", id.String()).Inc()
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} else {
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notifierUpdateSent.WithLabelValues("ok", update.Type.String(), "send-all").Inc()
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}
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}
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}
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}
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func (n *Notifier) String() string {
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notifierWaitersForLock.WithLabelValues("lock", "string").Inc()
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n.l.Lock()
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defer n.l.Unlock()
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notifierWaitersForLock.WithLabelValues("lock", "string").Dec()
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var b strings.Builder
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fmt.Fprintf(&b, "chans (%d):\n", len(n.nodes))
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var keys []types.NodeID
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n.connected.Range(func(key types.NodeID, value bool) bool {
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keys = append(keys, key)
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return true
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})
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sort.Slice(keys, func(i, j int) bool {
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return keys[i] < keys[j]
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})
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for _, key := range keys {
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fmt.Fprintf(&b, "\t%d: %p\n", key, n.nodes[key])
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}
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b.WriteString("\n")
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fmt.Fprintf(&b, "connected (%d):\n", len(n.nodes))
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for _, key := range keys {
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val, _ := n.connected.Load(key)
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fmt.Fprintf(&b, "\t%d: %t\n", key, val)
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}
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return b.String()
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}
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type batcher struct {
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tick *time.Ticker
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mu sync.Mutex
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cancelCh chan struct{}
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changedNodeIDs set.Slice[types.NodeID]
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nodesChanged bool
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patches map[types.NodeID]tailcfg.PeerChange
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patchesChanged bool
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n *Notifier
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}
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func newBatcher(batchTime time.Duration, n *Notifier) *batcher {
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return &batcher{
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tick: time.NewTicker(batchTime),
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cancelCh: make(chan struct{}),
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patches: make(map[types.NodeID]tailcfg.PeerChange),
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n: n,
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}
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}
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func (b *batcher) close() {
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b.cancelCh <- struct{}{}
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}
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// addOrPassthrough adds the update to the batcher, if it is not a
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// type that is currently batched, it will be sent immediately.
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func (b *batcher) addOrPassthrough(update types.StateUpdate) {
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notifierBatcherWaitersForLock.WithLabelValues("lock", "add").Inc()
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b.mu.Lock()
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defer b.mu.Unlock()
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notifierBatcherWaitersForLock.WithLabelValues("lock", "add").Dec()
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switch update.Type {
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case types.StatePeerChanged:
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b.changedNodeIDs.Add(update.ChangeNodes...)
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b.nodesChanged = true
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notifierBatcherChanges.WithLabelValues().Set(float64(b.changedNodeIDs.Len()))
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case types.StatePeerChangedPatch:
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for _, newPatch := range update.ChangePatches {
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if curr, ok := b.patches[types.NodeID(newPatch.NodeID)]; ok {
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overwritePatch(&curr, newPatch)
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b.patches[types.NodeID(newPatch.NodeID)] = curr
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} else {
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b.patches[types.NodeID(newPatch.NodeID)] = *newPatch
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}
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}
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b.patchesChanged = true
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notifierBatcherPatches.WithLabelValues().Set(float64(len(b.patches)))
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default:
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b.n.sendAll(update)
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}
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}
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// flush sends all the accumulated patches to all
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// nodes in the notifier.
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func (b *batcher) flush() {
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notifierBatcherWaitersForLock.WithLabelValues("lock", "flush").Inc()
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b.mu.Lock()
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defer b.mu.Unlock()
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notifierBatcherWaitersForLock.WithLabelValues("lock", "flush").Dec()
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if b.nodesChanged || b.patchesChanged {
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var patches []*tailcfg.PeerChange
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// If a node is getting a full update from a change
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// node update, then the patch can be dropped.
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for nodeID, patch := range b.patches {
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if b.changedNodeIDs.Contains(nodeID) {
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delete(b.patches, nodeID)
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} else {
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patches = append(patches, &patch)
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}
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}
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changedNodes := b.changedNodeIDs.Slice().AsSlice()
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sort.Slice(changedNodes, func(i, j int) bool {
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return changedNodes[i] < changedNodes[j]
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})
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if b.changedNodeIDs.Slice().Len() > 0 {
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update := types.StateUpdate{
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Type: types.StatePeerChanged,
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ChangeNodes: changedNodes,
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}
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b.n.sendAll(update)
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}
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if len(patches) > 0 {
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patchUpdate := types.StateUpdate{
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Type: types.StatePeerChangedPatch,
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ChangePatches: patches,
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}
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b.n.sendAll(patchUpdate)
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}
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b.changedNodeIDs = set.Slice[types.NodeID]{}
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notifierBatcherChanges.WithLabelValues().Set(0)
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b.nodesChanged = false
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b.patches = make(map[types.NodeID]tailcfg.PeerChange, len(b.patches))
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notifierBatcherPatches.WithLabelValues().Set(0)
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b.patchesChanged = false
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}
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}
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func (b *batcher) doWork() {
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for {
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select {
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case <-b.cancelCh:
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return
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case <-b.tick.C:
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b.flush()
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}
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}
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}
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// overwritePatch takes the current patch and a newer patch
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// and override any field that has changed
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func overwritePatch(currPatch, newPatch *tailcfg.PeerChange) {
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if newPatch.DERPRegion != 0 {
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currPatch.DERPRegion = newPatch.DERPRegion
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}
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if newPatch.Cap != 0 {
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currPatch.Cap = newPatch.Cap
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}
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if newPatch.CapMap != nil {
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currPatch.CapMap = newPatch.CapMap
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}
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if newPatch.Endpoints != nil {
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currPatch.Endpoints = newPatch.Endpoints
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}
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if newPatch.Key != nil {
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currPatch.Key = newPatch.Key
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}
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if newPatch.KeySignature != nil {
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currPatch.KeySignature = newPatch.KeySignature
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}
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if newPatch.DiscoKey != nil {
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currPatch.DiscoKey = newPatch.DiscoKey
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}
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if newPatch.Online != nil {
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currPatch.Online = newPatch.Online
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}
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if newPatch.LastSeen != nil {
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currPatch.LastSeen = newPatch.LastSeen
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}
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if newPatch.KeyExpiry != nil {
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currPatch.KeyExpiry = newPatch.KeyExpiry
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}
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}
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